Crafting Consumables

Consumables

Legions can use Treasures to craft consumables. Consumables are a category of assets that use Treasures (e.g. beetle-wing, diamond, carriage) to create powerful assets in Bridgeworld. The 2 types of craftable Consumables that exist today are Prisms and Metabolic Boosters.

Note - Crafting Consumables costs 2.5 MAGIC

Prisms

There are 3 types of Prisms (small, medium, large). When crafting Prisms, Legions have the chance to receive one of the following types of Prisms:

- Small: 90% drop chance

- Medium: 9 % drop chance

- Large: 1% drop chance

Upgrading Prisms

Players can use Essence of Starlight (EOS) and Prism Shards to upgrade the size of their prism(s) from small to medium or medium to large. The price of upgrading varies based on the level of corruption in the Forge (see below table). The price decreases as corruption increases to encourage players to upgrade prisms to remove more corruption when corruption is high.

Note - Upgrading Prisms requires 48 hours to complete.

Forge Corruption LevelCost

0 - 100,000

700 EOS + 700 Prism Shards

100,000 - 200,000

600 EOS + 600 Prism Shards

200,000 - 300,000

500 EOS + 500 Prism Shards

300,000 - 400,000

400 EOS + 400 Prism Shards

400,000 - 500,000

300 EOS + 300 Prism Shards

500,000 - 600,000

200 EOS + 200 Prism Shards

600,000 - 1,000,000 (max)

100 EOS + 100 Prism Shards

Metabolic Boosters

Metabolic Boosters give your harvester a temporary boost to the Harvester’s power. A maximum of 10 Metabolic Boosters can be staked in a harvester at once. Legions must be crafting level 4 or greater in order to craft a Metabolic Booster.

There are 3 types of Metabolic Boosters (small, medium, large). See below for the likelihood a legion crafts a certain size of Metabolic Booster and their associated boost they will have in Harvesters.

Metabolic BoosterDrop ChanceMining Boost %

Small

75%

20%

Medium

15%

25%

Large

10%

30%

How long does it take to craft Consumables?

ConsumableCrafting time (in hours)Success Rate of Crafting

Prism

12 hours

100%

Metabolic Booster

24 hours

100%

How many Crafting Points are needed to level up?

In Season 1, Legions will have a maximum of 6 Crafting Levels. Increasing Legions’ Crafting Points (CP) enables them to craft more difficult recipes when crafting consumables. Crafting experience and, in turn, levels are automatically awarded for each successful consumable craft (see below).

Crafting XP needed to level upCumulative CP to reach lvlUnlock CraftsCP Gain/craft

Level 1

140

0

Prism

10

Level 2

160

140

10

Level 3

160

300

20

Level 4

160

460

Metabolic Booster

20

Level 5

480

620

40

Level 6

480

1100

40

What are the ingredients needed for each Consumable Recipe?

Each consumable requires a different number of Treasures as ingredients (see below).

Consumable# of T1 Treasures# of T2 Treasures# of T3 Treasures# of T4 Treasures# of T5 Treasures

Prism

0

0

2

2

2

Metabolic Booster

1

1

1

1

2

Treasure break rates during Crafting

When crafting Consumables, Treasures have a chance of breaking. Broken Treasures are sent to the World Treasury, where they will be recycled and re-distributed for quests.

With the exception of Grin and Honeycomb, Treasures’ likelihood of breaking are based on their Tier. Treasures break during the process required to extract and apply the MAGIC at their core to Legions' craft. Legions who break a Grin or Honeycomb report feeling a tremor that shakes the very foundation of Bridgeworld, an Essence of Grin or Honeycomb in the debris.

TreasureProbability of Treasures breaking during crafting

Grin/Honeycomb

0.498%

Tier 1

3%

Tier 2

6%

Tier 3

9%

Tier 4

12%

Tier 5

15%

When your craft is successful, 100% of the MAGIC cost is consumed. Additionally, all the Treasures used in the recipe have a chance of breaking. Example for a prism recipe:

  • The ingredients required are 2x T3, 2x T4 and 2x T5 Treasures

  • They have a 9%, 12% and 15% to break, respectively

  • The RNG is repeated for each Treasure. If the RNG hits the corresponding threshold probability, your Treasure breaks and is burned.

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